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expansion: EverQuest Prophecy of Ro

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Joined: 23 Dec 2002
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PostPosted: Tue Jan 03, 2006 2:52 PM    Post subject: expansion: EverQuest Prophecy of Ro Reply with quote
“EverQuest Prophecy of Ro will give players the opportunity to interact with and transform the online world of Norrath like never before,” said Chris Sturr, Sr. Brand Manager, Sony Online Entertainment. “In addition to a variety of new features, EverQuest Prophecy of Ro continues the fascinating storyline as new and old players alike explore, battle and adventure through EverQuest on more than 30 new missions encountering new creatures and environments throughout the journey.”

Players will be able to interact with the world thanks to three new features. The first, spheres of influence, can be used to thwart your enemies or aid allies. The second feature is a trap system that will let players deceive opponents with player-set traps. And for the first time in EverQuest, players will be able to destroy objects in the world; doors can be bashed in, walls can be toppled and towers can be destroyed, leading to a new level of interactivity within the game and opening up a new realm of design.

About EverQuest Prophecy of Ro
The gods have returned and the mortal realm shifts with their influence. But a new presence walks among the gods, a malevolent force released into godhood by the follies of mortals. Unbound by the laws of the pantheon, it leaves corruption in its wake and threatens to bring the entire pantheon crumbling down. The only hope for Norrath hangs on the very mortals who have unleashed this upheaval. EverQuest Prophecy of Ro includes the following features:

Player-set Traps: Control your battles before they even begin by deceiving your opponents with a new arsenal of player-set traps!
Spheres of Influence: Transform the world of Norrath by creating magical spheres of influence to thwart your enemies or aid your allies. These artifacts will create a localized area where the rules of the game can change.
Destructible Objects: Interact with and destroy pieces of the game world leading to a new level of interactivity within the game. Chop down doors, tumble walls, and destroy encampments!
Buff Filters: Decide which buffs you would rather auto-decline with the new buff filtering system!
8 New Bank Spaces
New Missions: Battle your way through over 30 new missions.
New Creatures, New Environments and New Encounters: More than 25 unique creatures, 7 Zones, and 6 Small Instances.
New Spells, Tasks, Disciplines and Trade skills

The new expansion will be downloadable via the EverQuest Station Store for U.S. $29.99 (plus tax where applicable). Retailers will be offering a boxed version that will carry a suggested retail price of $29.99, as well as a special in-game item, a Warhorse mount, for players to enjoy. Additionally, a reduced price of $26.99 will be available to consumers who pre-order and purchase the digital download version direct from Sony Online Entertainment. For more information on EverQuest: Prophecy of Ro, please visit:
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Brell News

Joined: 23 Dec 2002
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PostPosted: Thu Jan 19, 2006 11:33 AM    Post subject: Reply with quote

Rashere, EQDev wrote:
There won't be a whole new host of AAs this time. We try to space out AAs a bit and just did a large batch with DoD. The vast majority of people aren't anywhere near maxed and that ever-moving top end gets really intimidating. Doing it ever other expansion lets people catch up a bit and keeps that gap from growing too wide. You may see a few new AAs to support and expand on the new features, though.
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Brell News

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PostPosted: Fri Jan 20, 2006 8:17 AM    Post subject: Reply with quote

N: I would like to take this chance to welcome Rashere the Lead Designer for Everquest who is taking time out of his busy schedule to elaborate on the new features of EQ: Prophecy of Ro www.

N: Player set traps have been something that Rogues have been asking about for years, can you tell us about how they would work, maybe an example, and what classes will have access to this feature?

Player-set traps are part of a larger reworking of the EverQuest trap system which will provide for much more versatility with traps than was previously possible. The new system allows us to create trap models that will appear in the game world, unlike the invisible traps of old, and new ways for players to interact with them. Traps generally start out hidden, only appearing once they are successfully detected or have been triggered. When a player has successfully detected a trap, it will become visible to them and they'll have the option to uncover the trap, revealing it to everyone for a period of time. Once a trap is visible to a player, it can be targeted and that player can attempt to disarm it.

Specific to the new traps that players can set, there are traps available to most classes running the gamut from bear traps and snares to magical runes that detonate when someone crosses them. These traps have a complexity rating and players can only control a certain complexities worth at any one this. This allows players the choice between using several lower complexity traps or one highly complex trap depending on what best fits their needs at the time.

In addition, we've added the ability for players to learn how to create some of the traps they will find in the game simply by studying it. Not all traps can be learned, but when you come across one that can, instead of disarming it, you would want to study it, hopefully learning how it was made so you can create it yourself in the future.

N: Spheres sound a bit like a cross between traps and wards, what things can we expect and what is the intention behind this new addition to the game?

Spheres of Influence are, at their core, areas within the game world that apply a spell effect to any PC (or NPC) that enters the area. The use of them is as varied as the spells in the game. It's a very powerful tool that is being used in a variety of ways, everything from auras that players can possess which enhance everyone around them, to snowstorms that blow across the land, slowing and damaging everyone that comes in contact with them. Areas can be static, remaining in one spot for their duration, or can radiate around their owner, following them wherever they go.

N: Buff Filters are another player requested feature, can you give us a bit of insight into the functionality of this?

Buff filters will allow you to essentially auto-decline any buff that you could normally click off anyway. The spell will simply never land on you from that point forward.You will have a list of all the spells you have blocked so you can choose to re-enable them at some point in the future if you want.

N: What are you looking forward to the most about this expansion as a player and as a designer and of course, why?

As a player, I'm particularly looking forward to experiencing some of the new content that our designers have created. They have done a fantastic job bringing these new zones to life. For example, the never-ending war that wracks the Plane of Rage is going to be phenomenal to experience as a player, particularly with the ability to destroy a large number of the encampments in the zone and assault the fortress gates, tearing them down to gain access to the stronghold itself.
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Joined: 03 Feb 2005
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PostPosted: Tue Jan 24, 2006 1:26 PM    Post subject: Reply with quote

have we found out yet what speed this spiffy warhorse will run or will it sit in the bank next to the mecha (shake you like a can of paint) boar?
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Adventurer of Underfoot

Joined: 09 Jan 2003
Posts: 219
Location: MN

PostPosted: Sat Jan 28, 2006 4:52 PM    Post subject: Reply with quote

Hey Laedy =)

I read in an interview I think it's going to be the same speed as the boar and slowest horses =( It would be cool if they put faster ones as drops from mobs.

Darkmatil Bonebringer
70th level Wraith from Cazic Thule
Crimson Talon
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PostPosted: Sat Jan 28, 2006 7:07 PM    Post subject: Reply with quote

I see the possibility of new pet models! Why? Based on what they show in this Ro teaser!

Very Happy
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Adventurer of Underfoot

Joined: 22 Jan 2003
Posts: 92
Location: The Swamp

PostPosted: Mon Feb 13, 2006 2:10 PM    Post subject: Reply with quote

Good, because SOMETHING has to be done with the aligator models. If I were a troll bst I'd be pissed.
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