Guild Wars 2

Cause the best source is always Nadia
Falundir X`Viento
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Re: Guild Wars 2

Post by Falundir X`Viento » Tue Sep 11, 2012 8:33 pm

I'm loving this game myself. I'm on Gate of Madness, can pm me if you need anything at Vnasi.4568.
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Re: Guild Wars 2

Post by Kulaf » Tue Sep 11, 2012 10:05 pm

Minute wrote:Oh that is great! So now I can just "Deposit Common Crafting Material" when my bags are full & craft it up at will when I'm in town. That's badass yo.
Be even better if it automatically went to the collections area when looted. Lot of bag managagement in this game......and nothing seems to drop coin. I feel like I have stepped back in time.

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Re: Guild Wars 2

Post by Minute » Wed Sep 12, 2012 6:50 pm

Kulaf wrote:Be even better if it automatically went to the collections area when looted. Lot of bag managagement in this game......and nothing seems to drop coin. I feel like I have stepped back in time.
I think that's because they want it to rely heavily on the economy. I have not found myself with any shortage of coin. I also don't currently bother with a lot of the market stuff. I just sell everything that I don't use.

By the way, Kulaf, you know you can deposit all collectibles by pressing I then clicking the little icon & hitting deposit all collectibles? A feature to automatically deposit them would be handy, but it would need to be a switch, cause I might want to sell them.

I personally would like to be able to enable auto-attack on more than one item at once.

They are upgrading constantly though, I'm sure some of these features will be put in soon.
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Re: Guild Wars 2

Post by Nadia » Thu Sep 13, 2012 11:30 am

GW2 sells 2 million since two weeks launch
http://www.zam.com/story.html?story=30544

game has plans to launch in China
http://www.gamesindustry.biz/articles/2 ... 2-to-china

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Re: Guild Wars 2

Post by Nadia » Thu Sep 13, 2012 11:40 am

Greetings everyone,

I was wondering how many of you would be willing to purchase small expansion packs each month? I am only level 11 and I’m already worried about “finishing” the game too soon, please don’t hate me for writting that, but that’s just how I feel.

I think that arena net could introduce small content updates, like mounts, new events, quests, races etc… through the black lion trading company, you could buy certain single or a bunch of contents for gems. I woukdn’t mind paying 5-10 euros each month, to help the developer and the game and of course my interest to grow.

What are your opinions on this?
https://forum-en.guildwars2.com/members ... /showposts
A- "No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.

On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.

We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.

We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!"

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Re: Guild Wars 2

Post by Minute » Thu Sep 13, 2012 2:18 pm

Wow, that just rocks.
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Re: Guild Wars 2

Post by Kulaf » Fri Sep 14, 2012 5:27 pm

Minute wrote:
Kulaf wrote:Be even better if it automatically went to the collections area when looted. Lot of bag managagement in this game......and nothing seems to drop coin. I feel like I have stepped back in time.
I think that's because they want it to rely heavily on the economy. I have not found myself with any shortage of coin. I also don't currently bother with a lot of the market stuff. I just sell everything that I don't use.

By the way, Kulaf, you know you can deposit all collectibles by pressing I then clicking the little icon & hitting deposit all collectibles? A feature to automatically deposit them would be handy, but it would need to be a switch, cause I might want to sell them.

I personally would like to be able to enable auto-attack on more than one item at once.

They are upgrading constantly though, I'm sure some of these features will be put in soon.
No I didn't even think to look under Options for that because it doesn't seem like an option to me. It should be a separate button, but good to know. As far as selling them, you can pull them out of the collectables area at any tradeskill workstation.

You start to run out of coin when crafting and needing to buy supplies on the market. Yet another game that has the tradeskill system all bass ackwards. Vanguard was the only one to get it right where crafters are not flooding the market with goods just trying to level up.

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Re: Guild Wars 2

Post by Minute » Fri Sep 14, 2012 9:03 pm

Truth, I haven't done anything with tradeskills yet, but with just here & there playing I've got over 7 gold now. I just don't have the need to buy anything. Might change later *shrug*
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Re: Guild Wars 2

Post by Nadia » Tue Sep 18, 2012 7:30 am

latest patch notes
https://forum-en.guildwars2.com/forum/i ... post149651

unmentioned
discoveries are now supported through collectibles
http://www.reddit.com/r/Guildwars2/comm ... ow_thanks/

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Re: Guild Wars 2

Post by Nadia » Tue Sep 18, 2012 1:39 pm

https://forum-en.guildwars2.com/forum/g ... on-Updates
JonPeters, Game Designer

Hey all, it is my fault the updates to those 3 dungeon chains did not get into to the notes. There is a lot going on right now and as we establish our patch process sometimes things will slip through the cracks. I wanted to shed some light on the dungeon speed clear stuff as well. You should not see any diminished returns unless you.

1) Run the same exact chain over twice in a row
2) Complete multiple dungeons in 30 minutes or less each.

We also reduced the rewards of completing story mode, once you have already completed it, because the rewards for story mode were never intended to be a high as they were.

At this time, dungeons should one of the most efficient ways to level and get gold, and it is not our intention to make them feel like a grind. This is a very large game, and we have a lot of people playing it in many different ways. Right now we are working hard to make sure there are not any ways for players to circumvent the normal rewards in the game and then we will be able to look at the actual rewards and make sure they require a reasonable amount of investment.

Dungeons are meant to be difficult and we will continue to update them to try and reach a point where the time invested to XP/Gold/Tokens is similar for each dungeon. Some right now are just too easy to complete while others may be too hard. Moving forward we will try and post more clear change notes for those dungeons we do fix.

Thanks for your feedback, we really appreciate your desire to help us keep improving on the game.
seen on dev tracker

https://forum-en.guildwars2.com/forum/info/devtracker



https://forum-en.guildwars2.com/forum/g ... post154925
Jon Peters

Let me clarify the change a bit since not everyone understands it.

If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.

If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn't kick in after running a single dungeon and it doesn't immediately zero out rewards.

Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.
COF Buff
https://forum-en.guildwars2.com/forum/g ... post158017
Robert Hrouda Content Designer

Hey folks, I’ve been reading this thread for a bit and figured I’d come weigh in on things. I built this dungeon, and fixed the problem, so I’m going to come at you from the designer perspective on things to try and illuminate why I did what I did, and what exactly I did. It wasn’t made clear, and I apologize for that.


The main thing I am seeing, is that people are upset that I took away their super profitable low risk, fast, token grind. I did not go into this thinking everyone would be happy with my changes – I knew I would be upsetting people because I was taking away a super easy speed-run money printer.


I took it away for a few reasons – chief among them being what I feel is taking advantage of a couple bugs found in the same chain, and our leashing/aggro system. I played with groups who did this, and watched you-tube clips of what was going on.

The problems I identified with the speed run aspect of this are as follows:
1. You just need 1 person to get to the magmacyte across the magma field. This will cause an invulnerable Magg to run across the entire field through mobs and progress the dungeon. Then this person teleports back.
2. Instead of fighting the enemies in a timed event at he door buster, you just circle strafe them or leash aggro them to “kill the clock” since it was only a 100 second timer on the event.
3. Final Boss encounter isn’t threatening.

So what did I do?
1. I made it so that Magg has to get to the other side of the Magma field and close to the magmacyte – not just a player. Magg not taking aggro from nearby enemies was a big reason for this issue to be resolved. By giving him aggro, and forcing you to escort him to the ending, I fixed what I considered to be a bug/exploit that I introduced through poor planning.
2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.
3. I made the fireballs hurt more. Not greatly more – they’ll do about 3-4k damage to a DPS focused player, but you should have anywhere between 15k-25k HP, so there’s a bit of wiggle room for error.

I made this path hard, because it was easy. It’s an explorable dungeon path, and they should be hard. Wearing the flame legion armor set should be a symbol of what you went through to obtain something. It should mean something. Right now it means you did 40 speedruns in 2 days.


I hope this helps a bit, but I understand you’re upset. For all it’s worth I’m sorry, and I hope we can move past this.

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Re: Guild Wars 2

Post by Minute » Wed Sep 19, 2012 5:29 am

I just started doing CoF & still don't know what most of this means. LOL. So far I like the #2 one. Seems pretty hard, & we definitely didn't do any speed runs.
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Re: Guild Wars 2

Post by Minute » Wed Sep 19, 2012 7:02 am

So Nadia, if I'm trying to get a full suit of CoF Armor (Which is going to take me 11tyBillion times for the elite shit) does that mean I need to find the 2nd best as well so I can mix it up?
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Re: Guild Wars 2

Post by Nadia » Thu Sep 20, 2012 9:46 am

Minute wrote:So Nadia, if I'm trying to get a full suit of CoF Armor (Which is going to take me 11tyBillion times for the elite shit) does that mean I need to find the 2nd best as well so I can mix it up?
the nerf is that you need to do different dungeon paths (but it can be same dungeon)

ANET also doesnt want players going faster than 2 dungeon paths per hour

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Re: Guild Wars 2

Post by Minute » Thu Sep 20, 2012 10:55 pm

Btw, the xp/carvings nerf isn't so bad & it certainly hasn't stopped people from running the dungeons over & over. People stick with what they know. Maybe once you have a solid group of regular peeps you can try new stuff, but 7/10 pickup groups are going to be plagued by dumbasses who either don't listen or are afk a bunch. Considering the necessity of unity in the dungeons, it just doesn't work.

I got my new CoF BP today. I will say that they made the magg run WAY fucking harder. That 200s on the 2nd chest is crazy hard with a good group & impossible with some groups.
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Re: Guild Wars 2

Post by Nadia » Wed Sep 26, 2012 12:31 pm


Minute
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Re: Guild Wars 2

Post by Minute » Wed Sep 26, 2012 10:06 pm

New Nerf Update: Ok it sucks now. Good thing I have all my CoF gear already. :P
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Re: Guild Wars 2

Post by Nadia » Thu Oct 04, 2012 4:41 pm

ANET commentary on DR (diminishing returns)
https://forum-en.guildwars2.com/forum/g ... post338359

Colin Johanson Outlines Guild Wars 2 Live Game Development
https://www.guildwars2.com/en/news/coli ... velopment/
As we’ve always said, Guild Wars 2 is a living, breathing, dynamic world. ArenaNet’s commitment to this has been a crucial part of the game’s development since day one, and it’s an important part of who we are and what Guild Wars 2 represents. Today I want to talk about our philosophy and plans for developing the live game.

Our goal is to continue to raise the bar by keeping the game constantly updated with more high-quality content than any other game has offered before. We think Guild Wars 2 is one of the most enthralling online worlds ever created, so we are dedicated to a live game that impacts this world with events and milestones that are immersive and possibly permanent. We want this to be a world where you share memories of pivotal moments and exciting experiences for years to come.

To meet our goal, rather than have one small live team as is normally provided in traditional MMOs, we have formed multiple live teams focused on expanding Guild Wars 2 in the long term. I’ll cover the teams in broad terms below to give you an idea of the kind of support to expect. As our teams update the game, they will give you more specifics in the form of update notes, media interviews, and blog posts like this one.

So who are our teams, and what do they do?

Live Security—You’ve heard from this team’s coordinator, Mike Lewis, already on our forums, so you’ve seen some of their early work and long-term plans already. Our security team is focused on fighting bots, spammers, and account thieves. They work closely with customer service in those areas.

Live Response—The Live Response team is focused on fixing bugs, addressing game feedback, and balancing the game. You’ve seen a lot of their work already in the update notes.

Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards.

PvP/E-Sports—This team is dedicated to supporting and building the competitive PvP community. They will be building new features that help support the growth of Guild Wars 2 as a competitive game. Jonathan Sharp will be sharing more on this in the near future.

Holidays & Events—Our Holidays & Events team will be creating a variety of special holidays in Guild Wars 2, building on the long tradition of amazing holidays in Guild Wars. You can likely guess which holiday you will see from this team first, and I recommend that everyone check our website next week for more information about this exciting first event.

On top of holidays, this team will also be creating in-game one-time events that occur and can change the world or drive narratives that come to a finite conclusion across the world.

Mac & Performance—This team is focused on development for Guild Wars 2 for the Mac. You’ve seen them recently release the Mac Beta Client as their first major project. They’ll also be focusing on client performance, helping ensure the game runs well on the widest range of hardware going forward.

Bonus teams—We will sometimes be creating additional teams not listed above. These teams will build specific cool features or events we decide we want to do outside of the scope of the other live teams. (Spoiler: We have some of these teams hard at work right now, and you’ll be seeing the first results of their efforts in November.)

Lastly, we have our Commerce team. You’ve heard from John Smith, our economist from this team, recently, and you’ll be seeing many additions from our friends in the Black Lion Trading Company in the future.

We hope this look at Guild Wars 2 live development gives you some insight into how we’re hoping to push the envelope in managing our live game. For those familiar with the original Guild Wars, you know we have a long history of adding incredible free content and features to the game. With a dedicated live team more than ten times the size of the Guild Wars live team, we think you’re going to be blown away by the size and scope of live additions to the world of Tyria for a very, very long time.

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Re: Guild Wars 2

Post by Nadia » Thu Oct 11, 2012 6:01 am


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Re: Guild Wars 2

Post by Nadia » Fri Oct 19, 2012 10:03 am

halloween event
https://www.guildwars2.com/en/events/halloween-2012
Runs from October 22 until November 1* in four frightful acts:

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Re: Guild Wars 2

Post by Nadia » Wed Oct 24, 2012 8:09 am

save junk from black iron chests
https://forum-en.guildwars2.com/forum/g ... post519963
Hey, everyone. As mentioned earlier in this thread, the team has taken on board your feedback and concerns.

We’d recommend not throwing away or selling the items you’ve been receiving in the Black Lion Chests, as we’ll be providing ways in which those items can be used to obtain Halloween-related items…

We’ll have further updates when they become available.

Thank you again for all your feedback.
https://forum-en.guildwars2.com/forum/g ... post519822
Halloween will end on the Nov 1st, approximately 6PM eastern time.

There is a one-time event in Lion's Arch on the 28th. Watch the progress bar in the Grand Piazza.

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