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http://massively.joystiq.com/2013/08/04 ... -landmark/
One thing that the devs stressed was that Landmark is a social game. From wandering through the world and experiencing the creativity of others to trading recipes and crafting in central hubs, the game is meant to have players interacting as part of a larger community. And many aspects of the game are actually geared exactly for that. This is accomplished by both how things are built and how players can see the fruits of others' labors.
Starting with personal plots, players are able to set permissions on their individual claims. You can build solo or allow friends to help. You can also make things open for destruction or keep them locked and safe. The plot itself is a 3-D volume, so owners will be able to build a certain distance into the ground and up into the sky, but not indefinitely. This allows other players the opportunity to still adventure underground and acquire minerals in the world under your plot.
Next, each plot can be tagged with descriptions that will allow others to use the filter on the map to search for certain genres or specific aspects (it can even be as detailed as searching for blue doors) in order to travel to that plot and check it out. Players can either hoof it to that plot, queue it for visiting later, or in some cases even teleport. Georgeson said that there will be ways for people to travel between the various worlds in order to visit friends or see the sights. To help facilitate this, there will also be offline support in the form of mobile applications that will let players search for and queue up the places they want to visit once they log into the game.
The community will also be empowered to help one another experience various aspects of Landmark. There will be in-game support for people who want to write reviews on properties. You can also subscribe to favorite builders and receive updates on what they are doing (in whatever medium you want, including in-game or via Twitter, etc.) as well as subscribe to favorite reviewers.
And finally, will Landmark have other aspects of MMOs like adventuring, guilds, and such? Yep! SOE did note that character customization may not be as detailed as other games. Players will also have to gather communally to craft at public stations, though that sounds to us like a perfect place to trade recipes and materials and an optimal spot for some bartering!